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1. Best frig to counter a Rifter 1vs1? - in Ships and Modules [original thread]
punisher
- by miss Hail - at 2009.09.27 11:28:00
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2. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Max Hardcase Pocket battleships with the ability to use L weapons. Say 3 or 4. 1 buy a BC 2 buy a L weapon (turret) 3 fit the L weapon on the BC 4 look at the model and understand why this will never happen the oversize...
- by miss Hail - at 2009.08.29 18:00:00
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3. Battle cruisers for the win - in Ships and Modules [original thread]
Originally by: Verlokiraptor Edited by: Verlokiraptor on 29/08/2009 10:49:51 I reckon a series of ewar battlecruisers would be awesome Except give the caldari one regular ECM of a blackbird or less and boost its ECM bursts. Because th...
- by miss Hail - at 2009.08.29 11:43:00
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4. Bhaalgorn for PVE - in Ships and Modules [original thread]
armageddon is better for pve
- by miss Hail - at 2009.08.28 19:04:00
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5. bhaalgorn setup? - in Ships and Modules [original thread]
Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Rein...
- by miss Hail - at 2009.08.26 15:07:00
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6. Autocannon Moa? - in Ships and Modules [original thread]
Originally by: Zeba Originally by: miss Hail Originally by: Zeba Well cap stability aside I guess it would be a better fit than blasters vs neuting targets as you could keep shooting when capped out. *shrugs* if you are ...
- by miss Hail - at 2009.08.18 08:13:00
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7. Autocannon Moa? - in Ships and Modules [original thread]
Originally by: Zeba Well cap stability aside I guess it would be a better fit than blasters vs neuting targets as you could keep shooting when capped out. *shrugs* if you are neuted to the point you dont have cap to shoot there are 2 op...
- by miss Hail - at 2009.08.17 14:52:00
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8. CCP does not follow there own Cannon - in Ships and Modules [original thread]
more advanced do not mean better. and fyi caldari (and amarr) are ships that work very well in groups
- by miss Hail - at 2009.08.17 14:49:00
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9. What can I do with a fleet tempest? - in Ships and Modules [original thread]
sell it, buy a maelstrom and some faction fit
- by miss Hail - at 2009.08.17 12:00:00
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10. Autocannon Moa? - in Ships and Modules [original thread]
1st) why you need a pvp ship to be cap stable? 2nd) instead of training autocannon skills train capacitor skills 3rd) projectile dps sux on ship with bonus go figure how it will be on your moa
- by miss Hail - at 2009.08.16 23:41:00
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11. First Tackler ship - in Ships and Modules [original thread]
Edited by: miss Hail on 13/08/2009 10:56:41 for starter i would use this: Nanofiber Internal Structure I 1MN MicroWarpdrive I Warp Scrambler I Rocket Launcher I,Gremlin Rocket Rocket Launcher I,Gremlin Rocket very cheap suicidal ship but st...
- by miss Hail - at 2009.08.13 10:56:00
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12. A 10,000 m/s ship - in Ships and Modules [original thread]
[New Setup 1] Reactor Control Unit II Reactor Control Unit II Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II 100MN MicroWarpdrive I Medium Electrochemical Capacitor Booster I,Cap Booster 800 11 K...
- by miss Hail - at 2009.06.01 12:41:00
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13. The most awesome Hyperion fitting - in Ships and Modules [original thread]
Originally by: Aliasa Divine I use 2xLARII always with an aux nano pump. This get you plenty of HP repped with good cap skills Also if you can bear to use rails you might as well go with the ships bonus bismar didnt had active repaire...
- by miss Hail - at 2009.06.01 12:30:00
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14. The phantasm really should do damage when you bump people. - in Ships and Modules [original thread]
typhoon have a bigger stinger
- by miss Hail - at 2009.04.07 13:40:00
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